BATINA’S CHASE
SHE GOT OUT. GO GET HER.
Five mazes. Three chances. Catch Izzy.
CHASE IZZYGrab treats to make her stop and sniff.
Izzy slipped out. Move Batina through the maze with Arrow keys, WASD, or the touch arrows.
Catch Izzy in all five mazes.
Pick up treats. Izzy pauses to sniff, giving you time to close the gap.
Each maze has its own timer. Three timeouts end the run.
Faster catches and treats earn more points. Qualifying scores can save three initials.
Your current run will end. Saved earlier scores stay.